* "Pit-in" OSD indicator now appears after the
player is advised to pit to repair car damage * A number of shadowing
improvements have been added * Amended the time trial penalty system so that
only players cutting the final corner on certain tracks will have their
subsequent lap times invalidated * Balanced the effects of the drying line
created by cars when in a wet race * Balancing improvements have been made to
AI drivers to prevent unexpected race results * Corrected an issue AI cars
would not attempt to move out of the player's way when under a blue flag on an
in / out lap during practice and qualifying session * Corrected an issue
where ABS would become enabled when selecting to "drive out" out of the pit lane
in a race weekend * Corrected an issue where AI cars would fail to respond
appropriately when cars were either side of them in a corner * Corrected an
issue where AI cars would not be required to pit in a mandatory pit race after
the use of a flashback * Corrected an issue where AI times were being
reported incorrectly on the first lap * Corrected an issue where AI were
being disqualified during wet races in Montreal * Corrected an issue where
car driving style was defaulting to "Wet" in network sessions * Corrected an
issue where damage to AI cars was being inconsistently applied * Corrected an
issue where disqualified AI cars would cause network races to end
prematurely * Corrected an issue where disqualified drivers were displayed in
the incorrect order in the online race results screen * Corrected an issue
where flashback would become disabled after resetting to track * Corrected an
issue where incorrect race positions were reported in a network race after
terminal damage had occurred * Corrected an issue where lap and split times
would be displayed incorrectly after flashing back to before the start/finish
line * Corrected an issue where pit engineer would fail to remind you to pit
on mandatory pit stop races * Improvements have been made to the pitting
process to prevent the player getting stuck. * Corrected an issue where
positions of AI cars in a network race would be incorrectly displayed after a
player quit the session * Corrected an issue where punctured tyres would be
carried across to subsequent sessions in a race weekend * Corrected an issue
where race strategy would fail to update correctly after the player manually
selected a different starting tyre choice * Corrected an issue where research
path choice was not being carried over to subsequent season * Corrected an
issue where save data is reported corrupted * Corrected an issue where
sessions in progress would appear on the server list after quitting a network
session * Corrected an issue where some AI cars using a single-stop strategy
would not pit during a mandatory pit stop race * Corrected an issue where the
dynamic racing line would not display correctly if the grip conditions
changed * Corrected an issue where the incorrect car name could be displayed
above cars in the Grand Prix menu after completing a Time Trial race *
Corrected an issue where the player is told to copy their team mate's car
setup * Corrected an issue where the player was able to pass through other
cars after restarting a session * Corrected an issue where yellow flags would
continue to be displayed for cars that had been removed from the race in network
sessions * Corrected an issue where user would be penalised for overtaking
pitted AI cars when under yellow flag * Made penalties less likely to be
awarded after spinning out on the track * OSD now displays time gap between
cars on the sector and lap split times * Reduced the frequency of penalty
warnings given for minor collisions * Reduced the frequency of punctures
received from standard tyre wear * Sector times for the car on pole position
is now shown in the split times on the OSD * Tuned the grip properties of the
tyre compounds in different weather conditions * A number of localisation
issues have been resolved. * Added benchmark mode from graphics menu *
Added native support for the Leo Bodnar SLI-Pro steering wheel controller
circuit board * Added support for AMD Eyefinity / Nvidia surround multiple
monitor modes * Added support for crossfire / SLI and multicore GPUs. *
Added support for DirectX 11 * Added support for Intel SandyBridge processor
and graphics * Added support for the Thrustmaster GT Experience steering
wheel * Additional (D-Box) motion platform support during pit stops * AI
cars now correctly reduce speed when damaged * Changed default laps of fuel
in practice and qualifying sessions to 10 and 5 respectively * Corrected an
issue where (D-Box) motion platform would stop functioning after using a
flashback * Corrected an issue where drivers of ghost cars became solid at
certain camera angles * Corrected an issue where force feedback would remain
applied when restarting a session with full wheel lock used * Corrected an
issue where the driver head would bob extremely violently on certain
machines * Enabled access to the Advanced Wheel Options for all users *
The replay file can now be saved as an external file and played back within the
game